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Old Mar 18, 2006, 09:43 AM // 09:43   #41
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You can buy ranked accounts on ebay.
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Old Mar 18, 2006, 09:44 AM // 09:44   #42
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Experience points are almost strictly based off "time spent", which arenanet has been against promoting as a sign of excellence since the beginning. So if they were to introduce a system that allowed players to gain emotes or whatnot for PvE accomplishments, I highly doubt they would base it off something so simple as "look how long I've been playing this char!"
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Old Mar 18, 2006, 09:54 AM // 09:54   #43
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Experiances emotes, definatly not, i can already smell the abuse



but i definatly think there should be Achievement emotes, and that there should be "Extreeme" tests

for finishing the titain missions, an emote for example

i also think there should be more high end dungeons, but not 8 man dungeons

6 and 4's , REAL challanges
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Old Mar 18, 2006, 10:01 AM // 10:01   #44
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Quote:
Originally Posted by Tainek
i also think there should be more high end dungeons, but not 8 man dungeons

6 and 4's , REAL challanges
/signed
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Old Mar 18, 2006, 03:08 PM // 15:08   #45
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I think there should be a "score" system where every time you complete a mission or PvP match, it gives you a score based on what you did, how efficiently, and includes factors such as time. Depending on your average score, you would get a certain emote. This way its not based on how long you play, but on how well you play.
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Old Mar 18, 2006, 03:17 PM // 15:17   #46
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Originally Posted by Shaz
Good idea. But I rather not get an emote base on experience, cause exp. doesn't tell anything other than you farm a lot. I rather get an emote for finishing all mission and bonus, or all Titan quests, or something that is challenging.
Stole my idea :-p

I was going to say there could be an emote/aura after completing all missions for that character only, thus eliminating the "MUST HAVE AURA" people.
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Old Mar 18, 2006, 03:19 PM // 15:19   #47
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Quote:
Originally Posted by Tainek

i also think there should be more high end dungeons, but not 8 man dungeons

6 and 4's , REAL challanges
There are already huge abundances of 3-5 man FoW groups, and 2-3 man UW groups that do fantasitically well. Wouldn't make much diff, unless the mobs were very well designed and placed.

/unsigned for now, for obvious stated reasons.
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Old Mar 18, 2006, 03:45 PM // 15:45   #48
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Quote:
Originally Posted by Tainek
but i definatly think there should be Achievement emotes, and that there should be "Extreeme" tests

for finishing the titain missions, an emote for example

i also think there should be more high end dungeons, but not 8 man dungeons

6 and 4's , REAL challanges
/sign

8 man dungeons are fine, so long as they extremely hard even for 8 people. Maybe, there should be special awards for if you complete the dungeon with 7 people or less? (By this, I don't mean 7 people such that 8 people go into the dungeon and one person leaves). In other words, if you're really ambitious, go in with a 5 man team and see how you fare. The reward would be something along the lines of the rank 9 emote.

The "achievement" emote is something I would happily look forward to, and it wouldn't have such a profound effect as what is happening in Heroes Ascent. *shudder*.
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Old Mar 18, 2006, 03:50 PM // 15:50   #49
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/Not Signed for XP Emote

There was a similar thread in Sardelac Sanitarium.

Reasons:

Prevent - Not "high enough" rank to get in to pugs for tough missions (tk for example) or a Mo/War can't get in to group due to too high of rank and party assume there going to 55hp / smite.

Not only that anyone that farms will have very high xp.

Mixed about this acheivment emotes, I could see can't get in to party due to you've not beaten x-1 dungeon.
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Old Mar 18, 2006, 03:51 PM // 15:51   #50
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Quote:
Originally Posted by Avenger The Cursed
/sign

8 man dungeons are fine, so long as they extremely hard even for 8 people. Maybe, there should be special awards for if you complete the dungeon with 7 people or less? (By this, I don't mean 7 people such that 8 people go into the dungeon and one person leaves). In other words, if you're really ambitious, go in with a 5 man team and see how you fare. The reward would be something along the lines of the rank 9 emote.

The "achievement" emote is something I would happily look forward to, and it wouldn't have such a profound effect as what is happening in Heroes Ascent. *shudder*.
PvE is a joke. Remember that it is designed to be playable by the lowest common denominator, which makes it pretty weak.

I can see challenge emotes existing, but not for something as dumb as taking a smaller party into an area. Read the back of the pre-order for Factions.

Quote:
Originally Posted by Factions pre-order
Become an alliance champion with high scores in replayable missions scored on speed, kills and damage
So we know that PvE will be getting a form of recognition, and speed at completing a tough mission is an actual measurable, and is a challenge, as you can't simply build to be tough/invincible. Beats the heck out of experience emotes. We'll see how they implement it.
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Old Mar 18, 2006, 04:32 PM // 16:32   #51
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Isn't that why you have levels?

Having 1mil exp just means you've farmed, unless I'm very wrong and you can get that much simply through gameplay (all missions + quests)?

So... I guess if you want a farmer on the team, then yeah, sure, an exp. emote would help.
Not strictly true. I have 2.9 million exp, most of it obtained from Underworld in the months after release. Back then there was sort of a race to confirm whether an Underworld crafter did indeed exist. The Eternal Forge Lord used to be in Underworld during the beta event. I spent alot of time working that place out and getting 10k exp from alot of those quests.

Also do not forget that early on we used to have to earn refund points in order to buy attribute refunds when we wanted to respec or change secondary. You basically had 24 'undos' everytime you dropped an attribute point and each refund point cost 250 exp.

In the first 2 months alot of us used to repeatedly run the first quest in Underworld (and usually the other 3 from the labyrinth reaper because it wasnt especially time consuming and the loot was good). We did this for the exp to buy attribute refunds so that we could experiment a little more in pvp. That was basically how I got to know Xerin and Maya from nO and Fi respectively - since they used to run the same quest alot for the attribute refunds too. I at least racked up hundreds of thousands of exp just doing that and I wouldnt exactly call it farming.

If you changed secondary and completely respecced your primary attribute you could easily burn out all 24 refunds. So basically we were running Underworld everytime we changed builds.

Im glad they removed the need for attribute refunds in the end though. Its so much more convenient now.

But yea, some of us have millions of exp because we played the game, not farmed. Early on, farming wasnt as big an issue as it was now - we were still seeing new stuff in the game and were content to do just that.

I dont really care about having an exp emote really. I dont really care about my fame emote either and think of neither as a perfectly adequate indictor of the skill of the player. But I guess bragging rights are important to some, and I trust that ANET will handle it gracefully. Theres already quite a few people using their fame emotes in pve to get into farming groups and what not. So I guess this was to be expected.

Last edited by Fire Childe; Mar 18, 2006 at 04:39 PM // 16:39..
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Old Mar 18, 2006, 04:40 PM // 16:40   #52
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The only people doing the emotes will be: Bot Yi, Bot Er, Bot San, Bot Su, Bot Oo, Bot Liu, all the way to Yi Bai . Expirience points don't exactly show your skill, they just show how much patience you had to 55 farm the griffons or solo some other thing.
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Old Mar 18, 2006, 05:14 PM // 17:14   #53
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i got 3 million with my ranger, so wat i get
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Old Mar 18, 2006, 07:51 PM // 19:51   #54
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Quote:
Originally Posted by I Will Avenge Me
The only people doing the emotes will be: Bot Yi, Bot Er, Bot San, Bot Su, Bot Oo, Bot Liu, all the way to Yi Bai . Expirience points don't exactly show your skill, they just show how much patience you had to 55 farm the griffons or solo some other thing.
That was my whole point, not to show skill, but to show patience and time. And yes bots will have the advantage but I could care less what bots do. Bots aren't even real players most of the time. blah...
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Old Mar 18, 2006, 07:52 PM // 19:52   #55
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Quote:
Originally Posted by ghostlyranger
i got 3 million with my ranger, so wat i get
For 3 million experience you get the glowing green Frog!
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Old Mar 18, 2006, 08:01 PM // 20:01   #56
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Quote:
Originally Posted by Riceboi
For 3 million experience you get the glowing green Frog!
Ah, actually I kind of like that idea. Frog emote for completing every quest in the campaign.

Why do I like that idea? Because I'd like a frog emote and they'll never be able to make a PvP frog emote as it'll have to be the highest rank which would be impossible unless they capped ranks.
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Old Mar 18, 2006, 08:34 PM // 20:34   #57
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Generally speaking..... people with craploads of expo are the ones who farm alot.

Just like my Ele and 55 monk

So expo Emote doesn't mean much in game.
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Old Mar 18, 2006, 08:44 PM // 20:44   #58
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Howabout having it based partially on how much of the map you've uncovered. And you get the final emote after uncovering like 98%+ of the map and have some certain amount of xp.
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Old Mar 18, 2006, 08:46 PM // 20:46   #59
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Or an emote for finished all missions+bonuses
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Old Mar 18, 2006, 09:02 PM // 21:02   #60
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Emotes based on experience is really bad especially for people that split time between two accounts.
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